![]() ![]() ![]() Debug - Shows debug objects, replaces the need for the debug cheat. Hide Maxis - Hides all regular objects that aren't debug, liveedit, or cc. Filters are different! Please don't ask where your CC went. Do NOT install buildcam or expandable catalog separately. You don't have to use Organized Debug for TOOL. Did you know you can use TOOL in build mode if you're using Better BuildBuy? If you get it, all you should need to do is restart your game once and then you can continue using it as you normally would. This new dialog will show when organized debug needs reset. There's a few occasions where Organized Debug can be left in a bad state, for example after deleting your resource.cfg. Debug/LiveEdit Objects for packs you don't own will no longer appear in the catalog. You can access it by shift+clicking any light. A Light Editor has been added to build mode, with a dropdown for light selection. That means you no longer have to restart the game constantly. ![]() Having Organized Debug on no longer causes your lot to be marked as CC. Thanks to all of my patrons who participated in the beta and release candidates, and for bearing with me while we worked through the latest patch issues. V2.0 brings huge improvements like no-CC Organized Debug, better kit filters, and a new build mode light editor. No, the lighting does not make your build CC. Yes, the lighting does share through the gallery. For support with existing builds, the control still includes the EA preset swatches. It's still accessed via shift+clicking lights in build mode, but now the control includes complete control over the lighting color. Originally designed for Create-A-World's Lighting Editor, the color wheel control for lighting is coming to Better BuildBuy. I have plans to expand this feature in the future, but feel this is a perfect starting point. This currently works only on objects and not build items like floors, wallpapers, etc. The new object markers will return when you change categories. This is necessary because of how the catalog recycles cells for each object. When you favorite an item in a category that has "new item" markers, they will be removed temporarily. Removal is confirmed when you leave favorites or leave build mode. This is indicated by a small red bookmark. While in favorites, you can middle click to mark the object for removal from favorites. Go to Browse by Function and set the dropdown to Favorites to show all of your favorited items. You'll see a teal bookmark appear when favorited. Middle (wheel) click your mouse on an object to mark it as a favorite. Inventory automatically turns on the debug filter if it's not on when selected, due to the frequency that debug objects end up in inventory. This will avoid the "my debug is empty" issue. Debug and LiveEdit categories will automatically turn on the corresponding filter if it's not on when selected. Favorites will stay even between mod versions. Easily favorite objects with your mouse middle click (track pads can usually middle click with 3 finger tap or by pressing left and right buttons simultaneously) ![]()
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